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Maxence Grugier is a French journalist specializing in new media art and digital art for more than 15 years, writing for Digitalarti Media and other publications.

Many artists use as material for art the raw data produced by our societies, seeking innovative means of display or transforming it into a work of art. By blurring boundaries between art and information,

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Dispels the myth of the romantic artist while offering a fundamental artistic act in a critical commentary of the digital age in which we live.

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An age that is supposedly open and yet increasingly obscure or incomprehensible to non-specialists. By re-appropriating these reams of information, or big data, data artists reintroduce fantasy to an age of increasingly abstract data and concepts.

The objective of data art is to create aesthetic forms and artistic works from the digital nature of the data generated from big data (graphics, simulations, worksheets, statistics, etc.). Any virtual data produced by our environment can be transformed into images, objects or sounds. Data art also presents the underlying links that exist between the ubiquitous algorithms in our lives — figures from databases, raw data, data collected by search engines, calculations and statistics (geographical, political, climatic, financial) and artistic creation.

Art and information technology are still unfortunately widely perceived as evolving in two conflicting worlds, but a new generation of artists working in the field of electronic media cannot afford to consider the world — and art — in these terms. Using media and IT tools is a creative process that is natural for them (this usually involves information technology: software development; programming; data analysis; algorithms; documentation and meta-data retrieval on the Internet, etc.).

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This still-emerging aesthetic trend offers a new interpretation of the increasingly “mathematical” and rationalist world in which we live, re-enchanting the everyday life of homo technologicus. For these artists, this techno-scientific vision only touches the surface of another, much more complex, secret and marvelous world — a world that also speaks volumes, a world of data and information.

The world in which we live is almost entirely governed by algorithms. An algorithm is a sequence of computer instructions, applied systematically by a machine, or by software. In the past, an operator instructed a computer and commands were performed. With algorithms, the computer carries out automatic tasks alone, unassisted.

Some algorithms are the syndication’s key participants (subscription to a data flow; for example, RSS flow). They search for information and send it to the user registered on a “syndication feed.” Of course, other algorithms pick up the same data. These programs capture — and therefore propose — content, according to prior choices made by the user (on Google, Amazon, Facebook, Yahoo, etc.); these are flow aggregators and big data collectors.

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The current quantitative explosion of digital data streams requires new ways for this information to be visualized. The processing of the research, retrieval, storage and analysis of this data is still an emerging sector, but it provides work for evaluation and analysis specialists, as well as for artists. Processing this extremely complex and diversified data is responsible for a brand new economic sector emerging in the field of information technology, along with new forms of artistic creation.

Data visualization has become a fundamental discipline as more and more businesses, local councils and public services are forced to invent visually amusing and striking ways to classify dig data generated by the movements in populations, their patterns of consumption, communication and travel, etc.

The first step in the world of data art consists of addressing how to view this data. Amongst the pioneers of this discipline, previously solely scientific and devoted to graphical representations of statistical data, are theorist Edward Tufte,  responsible for the creation of sparklines (a concise graphic format developed for insertion in text), and Ben Shneiderman,  who invented treemap in 1990.

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Amongst the other graphical representation techniques and terminology, there are bar charts, pie charts (better known as Camembert or Donut Chart), scatter graphs, lines, bubbles, heat maps, (mapping of “hotspots”), etc. They all refer to the different ways of making visually attractive and, above all, understandable the reams of data (also called “datascapes”) that shape our everyday lives.

Data visualization, often generating extremely complex graphics, sometimes becomes artistic. Matt Willey,  for example, draws inspiration from these forms with At This Rate and 2060 Poster, to show the impact of the economy and human activities on the environment.

To give a timeline to the origins of what is today known as data art (also called information art or informatism), reference should be made to the minimalist artist Kynaston McShine and his exhibition “Information, ” given at the MoMA in 1970.

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By choosing to present the combination of science, informatics and information technology with the most classical forms of art (including performance art, visual art, digital art and conceptual art), McShine proposes a first definition of data art. In the MoMA exhibition catalogue, he wrote: “Increasingly artists use mail, telegrams, telex machines, etc., for transmission of works themselves — photographs, films, documents — or of information about their activity.”

For Kynaston McShine, art and information already formed one single progressive movement, in a period literally “made of information.” Other signs of data art are also apparent amongst pioneers of generative art, an artistic form calling upon computer-generated creation via algorithms and computer language.

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However, before the advent of today’s extremely complex forms of data art, there were works like those by the artist Mark Napier, part of the generative art movement, who produced Black and White,  a work based on the stream of information captured by “Carnivore, ” a software program developed by the FBI in the 2000s.

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An increasing number of facets of our existence interact with each other through the multiple flow networks forming today’s information landscape. A historical and technological context that inspired Julian Oliver,  for example, with Packet Garden, a project depicting our movements on the web portrayed as incredible engineered gardens, and Jason Salavon who, with American Varietal, offers a creative view of American ethnic plurality.

These intricately linked communication and movements are then assembled in huge databases by the algorithmic machine. This is what, for example, inspired one of the pioneers of data art,  Aaron Koblin, with Flight Patterns (2009), a data art classic visualizing air traffic, a material representation of worldwide communication.

Others, like the German artist Stefan Sagmeister,  wish to resume the immaterial and abstract appearance of figures, streams and data recovery program. Move Your Money is a humorous, 3D inflatable metaphor — based on children’s bouncy inflatable castles — to make international monetary flows tangible.

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In a more amusing — and rock ‘n roll — way, with The Long Black Veil,  the artist Jeffrey Docherty creates an intangible map of the 1980s Punk and New Wave scene. Love Will Tear Us Apart Again by Peter Crnokrak is a diagram of the emotional impact of the resumption of Joy Division hit Love Will Tear Us Apart in different countries and by different interpreters. With Serendipity in 2014, Kyle McDonald proposes a map connecting people listening to the same piece at the same time on Spotify.

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Creative apps and imagination are considerable in this field. The goal of data art, inspired by very down-to-earth techniques to visualize data, is above all to make the invisible visible. However, by formatting these reams of data, data artists are not content with making legible the mesh of information from which it is formed, they also take a critical look at our society.

By appropriating this intangible flow of data, data artists position themselves as observers and testify to behaviors, inferring details about mankind, the eternal demiurge — whether artists or sociologists, mathematicians or business men — for whom data collection indicates a compulsive need to control their even most abstract environment.

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Jonathan Harris and Sepandar Kamvar, We Feel Fine, net mapping the net collecting Internet sentences beginning with “I feel” or “I am feeling.” Nearly 10 million feelings and more than two million blogs were collected.

However, with the evolution of generative graphics and data capture techniques, contemporary data art artists sometimes go beyond criticism to deliver instantly beautiful works of art that speak for themselves… almost.

This is the case with Jonathan Harris and Sepandar Kamvar, with We Feel Fine,  an exploration of human emotions, or Reynald Drouhin with Internet Protocol City, a generator of “ghost towns” transforming the IP addresses of Internet users into monochrome buildings, when abstract and cold data changes into the pure state of metaphoric beauty.New Media Art is an extensive term that incorporates all those art forms that are generated, altered, and sent out employing the prominently evolving technologies that emerge from a scientific or industrial context. These artworks stand out from the traditional visual arts with the weightage given to their medium. There is a wide array of technological elements that gather under the hypernym ‘New Media Art’. An artwork here falls under a particular category based upon the medium that was majorly used in its creation or transmission. Digital Art is one such category that comes under New Media Art.

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Digital Art is a creative method or an artwork that is produced or presented by making use of digital technologies which include electronic tools, gadgets, systems, and resources that create, save or process data. The term ‘Digital Art’ had seen its initial usage in the early 1980s when the pioneering digital artist Harold Cohen used

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